Case Study
Component Euphoria Vindicated
Working with game designer and developer Orange Nebula to create a custom Game Trayz experience for their board game, Vindication.
Objective
Spend less time setting up and more time enjoying the game
Vindication boasts an amazing plethora of components. Over 700 to be exact. With that many components, tasks like setting up and tearing down can be burdensome and hamper the overall gaming experience.
With that in mind, our paramount goal was to develop a system of Game Trayz that allowed players of Vindication to spend less time managing components and more time enjoying the game.
Process
Achieving the perfect balance of form and function
To achieve the perfect balance of form and function, deep collaboration with the game designer is critical to understand how players will interact with and experience the game components.
Though this collaborative process, we were able to work with Orange Nebula to conceptualize, create and produce three seperate Game Trayz for Vindication.
Results
A comprehensive game management system
To achieve the perfect balance of form and function, deep collaboration with the game designer is critical to understand how players will interact with and experience the game components.
Though this collaborative process, we were able to work with Orange Nebula to conceptualize, create and produce three seperate Game Trayz for Vindication.
Community Tray
Keep all of your community components in one convenient location. No more searching though baggies or for lost pieces.
Player Tray
Specifically designed to fit all individual player componenets. Simply pass these out to each player and you’re ready to play.
Game Trayz. They make everything so simple.”